9th Dawn II
- $1.99
- Versions: 4 archived
- Installable: 4 of 4
- com.valorware.ninthdawnii
Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 8.0 or later.
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Ratings Over Time
| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| December 8, 2021 | 1.76 | ★ 3.8 | 58 | $1.99 |
| December 1, 2022 | 1.76 | ★ 3.8 | 67 | $1.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15I have an iPad and when I put in a Name it just locks up. Developer does not support
This is game is unbalanced. The mage have tons of magic abilities, auto shooting while the archers run out of arrows too fast and no auto shoot. No other class has any special abilities like the mage. Might as well just call it the Mage game.
Here is the deal. If you like old school rpg games, especially with bigger maps and a lot of customization get this game. I’ve been playing it nonstop since I bought it 2 weeks ago. I love that there is no iap once you buy the game. The absolutely only reason this didn’t get a 5 star rating from me is the mini map system. When your above ground you get a world overview that’s grey until you explore it. Awesome. I like it. But as soon as you explore in the caves you get nothing. Like no map whatsoever. This didn’t bother me so much at the beginning of the game because you go off your memory and there where only one or two levels and switches to find. Now I’ve been stuck for days in a cave with at least 10 different stairs, twice that many switches,gates, moving platforms and cable jumps. And it’s a huge map on each level. You don’t need to let us see the map. Make it blacked out until it’s explored. But it’s super difficult to have to activate certain switches on completely opposite sides of a map and not get anything marked in the cave maps. Please fix.
Sound effects and music don’t place. Unable to drop or use items as the interface is glitchy. As a result this game is unfortunately unplayable. Please address or refund.
This game suffers from something most hardcore games suffer from, which is the development staff supports one or two types of gameplay. Clearly the devs favor range and more specifically magic, which is foolish for a game where 1/3 of the game is melee, and some people really enjoy getting into close fights to get more into the battle instead of shooting from nearly off the screen to kill enemies. If you choose melee in this game you will be fleeing constantly or chasing monsters that just move out of your attacks, which take forever to land with melee. It’s nearly 1 second to attack with melee weapons which seems quick but is way too long when the devs made the enemies flee from you constantly. Again, it comes back to development bias or preference. I’ll roll a range or magic character and will update my review accordingly, but at least two stars get knocked off for poor combat design with close encounters.
Try it out if you're any level of fantasy rpg fan, you will like it!<br/><br/>Just want to see a little animation on the walk/run!
This game seems underrated and to my surprise has likely gotten much less attention than deserved. The graphics are basic rogue-like rpg graphics and the story is set in an enormous world. The game is designed for exploration and free roaming. Tons of items to find, magic to master, and areas to explore. This is a truly rare gem for those who enjoy old school rpg's. <br/><br/>The downside- it feels as though many things, such as crafting, are left unfinished and un-implemented. There are items for crafting... but nothing to do with them. It doesn’t seem like there are plans to finally add those things in. Hence... the game feels unfinished.
I wish it would get an update to fix this one game breaking bug. Unfortunately the game crashes every time, I try to type a name for a new character. This is on newest OS, iPhone 16 max. As I type this. Otherwise it’s a great game.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.