- $3.99
- Category: Games
- First released: June 21, 2017
- Versions: 7 archived
- Installable: 5 of 7
- Seller: Vijay Myneni
- com.robotogames.CivCast
Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 7.0 or later.
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Ratings Over Time
| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| December 14, 2017 | 3.14 | ★ 4.6 | 30 | $3.99 |
| November 27, 2021 | 3.20 | ★ 4.7 | 216 | $3.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15I’ve been playing this game since the days of kongregate , flash game website…when it was free …. when I found out that it was mobile for my cell phone. I became ecstatic. I highly recommend this game. It is a true gem.
Been playing for years, love it!
If you like Race for the Galaxy, 7 Wonders or Through the Ages, check out Age of Rivals. It’s really REALLY good!
Everything about “Age of Rivals” is my cup of tea. I like strategy games but more casual pacing. I’m not much of a strategist. But this game let me have the fun of building up imaginary civilizations while -also- making smart moves. Like, I actually learned how to quickly analyze the situation and take risks. It’s rewarding when the enemy plays into your hand; but I also learned something when they didn’t. The rule set is very easy to grasp, online play is quick, and it’s always fun seeing how new cards flip existing mechanics. Plus, the setting is evocative. There are card names like “Broken Tabletop,” “100 Day Festival, “Warrior Poets.” Gets the wheels turning. Way more fun than—King, Queen, Merchant, etc. I get that’s not a prerequisite for games like this, but for me the well thought scenarios and charming artwork sealed the deal. I’m actually surprised this game hasn’t gotten even more love. I first played it on itch.io and then snatched it up here—PC or mobile, gameplay is smooth. <br/><br/>If there’s ever a sequel, I think making better use of the setting would be a bonus. As much as I like reading, hiding the characters’ bios in a tiny paragraph is a waste of the (game) medium’s potential. It’s nice, but most players will just skip it. Further, there’s really not much incentive to pick one character over another except for aesthetics. Each character can have up to 3 guaranteed cards dealt during their turn, but at the end of the day you’re still deciding if you’re going for a rogue/economic victory or total martial victory, whatever combo is your fancy, no matter the portrait.<br/><br/>I remember thinking up my civ’s story during the final rounds when they slowly reveal and take away the 16 cards gathered for the final round (mostly ‘cause I had the time to do so—its a bit -too- long). But I thought it’d be a nice addition for fans of the game’s setting if the cards told a story at the end. Like, [Player 1]’s civilization focused on siege weaponry in round 1, made its wealth through gem trading and raiding the north, and ultimately proved victorious despite the loss of the Emperor’s Wall, etc. Dunno, when there’s optional reading most people skip it but I -love- when games acknowledge the specific wins, losses, and choices in a particular game. The reason I still play strategy games despite not being a strategist is because of the underlying -drama-. <br/><br/>Anyhoot, this is a long review but this game deserves it. I’m looking forward to more from this dev.
Good
Great game but still, since the iPhone X was launched 2 years ago, can’t play it with full screen. Once update it I will change my review.
Plays as described with no need to purchase anything else.
Wonderful, challenging game. Addicting! Endless possibilities. I’m a little disappointed they’ve stopped updating it, though, and thereby made the campaign obsolete.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.