- Category: Games
- First released: May 19, 2018
- Versions: 1 archived
- Seller: GameCoaster
- com.GameCoaster.DungeonMaker
Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 10.0 or later.
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Chart History
Archived Reviews
8 of 15I love this game, however sometimes a pop up will warn about device data being different from cloud data, so I try to save to the cloud but it says accounts are different, it won’t override with my device data. It says the accounts are different but it won’t show me what account was used where, also saving should override previous data anyway, it shouldn’t matter if cloud data’s out of date, an override should delete old data and place new data in its place so cloud data being out of date shouldn’t prevent saving anyway. Please reply with a support email or something, I can send screenshots of the relevant popups
tuff ahh game
Will look for this on steam
I like the game but the new UI changes just make things more difficult. They should be changed back, it’s more confusing the way it currently is, and not player friendly especially for newbies
It’s cute and fun
It’s a cool game but unfortunately I can’t sync my progress between my iPad and my iPhone. It says the data in my cloud save is from a different account than the one I’m signed in to. It’s the same Game Center account and the same apple account.
I’ve played this game years back and just downloaded it again about a month or so ago. Absolutely amazing and love all the new content. <br/><br/>I would like to propose to update the game so you’re able to succeed corrupt goddesses and event characters. Going through all that work for a corrupted goddess during the end of your run is heartbreaking and feels like a waste of time. You either have to play infinite regular mode to actually get to appreciate and use the goddess. You definitely should reward the end game grind. Some ideas if you don’t wanna do that, You can even add item packs that allow you to succeed up to 1 or 3 characters/structures that can’t usually be succeeded. Also equipment succeeding would be pretty cool as well. <br/><br/>All I’m saying if I put in the insane amount of work to capture and corrupt a goddess I should be able to actually use and succeed them instead of using them to clean up the end of your run. At least be able to choose 1 to bring with you in a new run. Also it adds so much more playability to the end game. Now one of your goals is to capture and corrupt every goddess and your way more motivated to do so if you can actually cherish and appreciate the time you had to put into capturing them for a new fresh run. <br/><br/>Yeah it’s cool to go to index and be like see I got them. 20x more cooler to actually be able to use them appropriately considering the energy needed to put into them.<br/><br/>It’s just one of those I basically beat the games except the goddess but what’s the point? I needa put inside amount of work into something that I get to just look at when it’s all said and done. Don’t get to succeed them. Insane drop rate insane souls required. The only people going after that are the people that 100% a game. Otherwise you are like me and think the goddess mechanic is not worth it. Not even worth collecting for a completion check. The goddess are just bragging rights basically and that is super sad when they should be one of the best and final mechanics in the game.
You start with a little dungeon, that has some rooms for your minions. You start making choices which branch into outcomes, and suddenly you’re managing dozens of monsters and declaring war on everything. Things die left and right, monsters transform, relics pour into your box, gold rolls in as fast as you can spend it. At some point you just die, or the game kindly asks you to restart, but then you can buy permanent upgrades that change the course of the next run.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.