- Category: Games
- First released: May 24, 2018
- Versions: 1 archived
- Installable: 1 of 1
- Seller: OrangePixel
- com.orangepixel.questionnaire
Requirements: Compatible with iPhone and iPod touch. Requires iOS 7.0 or later.
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8 of 25This is fun but it’s expensive
This game has some serious logic flaws. The quests seem to cause the necessary creatures or items NOT to spawn. I had one quest to pick up metal round shields. I had a lot of these spawn in my previous run and figured I could complete this. Not ONE single metal shield spawned during that run. You also run into things too early in the game to be useful. I’ve run into shops before and I had even fought 1 monster. The game logic just seems to not work correctly. I will change my review once the quests are fixed.
Roguelikes are based on random chance and skill to survive a situation. Instead this game has you do random things against random monsters for absolutely no reason. If “good gameplay” is considered walking back and forth in a hallway and hitting every creature you find, then this is a jackpot. Since that’s obviously not good gameplay, it’s safe to say this is an overpriced, untuned waste of your time.
Sooner or later we run out of food and weapons. There is a ‘crafting’ stat, but weapons do not craft. There is an ‘alchemey’ stat, but potions do not mix, ingredients do not drop, etc. There is a merchant, but too few coins.<br/><br/>I don’t know how far the game goes, or even if the game reaches an end.
I am a sucker for rogue lite style games, and this one is perfect for fans of the genre on the mobile. To get the small negatives out of the way, I hope the developer can do something about the small font, as it is a bit hard to read on an iPhone 8 screen. Also, I would like some of the item descriptions to be a little more specific as they can be a bit confusing.<br/><br/>The two choice system makes this a great game for playing in short bursts. The reward system is good for giving you something to work towards, all while keeping the pressure on you to make good use of what you earn. Once you get on a roll you will start to know when to use certain items and when to save them for later. Again, I really hope the developers continue to improve on the game; with a little polish this could easily be one of my most played games on my phone!
Spoiler alert : it’s impossible to win unless you drink 4 invisibility potions (which have a 50% chance of not turning you invisible and instead attracting monsters) and rob the merchant of at least 100 items. Even with fifteen each of the best weapons, necklaces, potions, shields and other items I barely beat the final boss. Can’t imagine it would have been possible without robbing the merchant blind.
It would be real easy to 'fix' this game. read all of the viewer complaints and adjust the game. What happened here is that the game ended up being promoted by the app store and the developers got their money. they will probably never fix the game.
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Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.