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 This app is designed for both iPhone and iPad
  • Category: Games
  • First released: December 3, 2020
  • Versions: 1 archived
  • Seller: tinyBuild LLC

Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 10.0 or later.

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3.14 (13)
Requires iOS 10.0+
April 29, 2021
No file in the archive for this version
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Archived Reviews

8 of 15
Pops tar is game breaking
     
by Infuriated buyer · January 3, 2021

Can’t even get past the pop star even with all features at almost 10

UI is bad - challenging fun game
     
by MoziMozi · December 8, 2020

The UI is bad. It is not obvious where the button for the marketing tab is. It is the globe that later appears on the top left. Also the buttons for choosing a recruitment method whether by social media or talent agency is also not obvious. They are the two thin vertical bars that sandwich the graphic. Overall the game is fun but challenging. To win you need to take the $100k loan. Do marketing in Asia India and SE Asia. Do what the investors want. Also don’t bother with training your employees. You need to constantly search for more talented employees. One last thing. I find it odd that when sending employees on vacation there is a good chance they will be kidnapped. What part of the world do the developers love in?

Poor choice of main menu order
     
by skeithcora · December 5, 2020

Old review:<br/>I don't know how my sfx and bgm setting suddenly changed to none and even when I crank it up to max, there is still no sound at all<br/><br/>Recent review:<br/>The update fixed the sound issue but the new game menu is moved to the right screen. I wanted to hit continue since it was the only menu on the right. I unfortunately/accidentally hit new game and removed my save.

It’s ok
     
by KiNGz X CrEaToR · December 26, 2020

Has potential but then sets these expectations with unreasonable consequences in a short time period which essentially makes the game unplayable. Unknowingly knocks you down before you can even get on your feet. On pc it may be easier, with quick clicks and shortcuts but this translates terribly on mobile. The consequences for not meeting these extremely high expectations are losing hours of your time that you can never get back. Fun idea, but it really is a waste of time at this point in development. Not memorable or significant in any way, really wish the odds of negative rng events were lowered.

Fun but flawed
     
by Mke9634 · December 18, 2020

The game is fun to a point, but then becomes redundant and loses any fun factor. <br/>Likes: art (really cute), a real effort was made to authenticity of running a business, music is perfect bgm, permanence of decisions is great, multiple endings is fun. <br/><br/>Dislikes: 1. lack of clarity of cause and effect<br/>2. Post-mort is useless<br/>3. Competition is broke<br/>4. Buttons and screen layout is not good<br/>5. Few bugs, like the ‘objectives’ text box doesn’t go away when there are no active objectives, but shows an old one already completed<br/><br/>Overall- I feel like I got my money’s worth, and I am happy to support a traditional pay-game trying to make a sim manger game, which is a difficult genre to create in, but it needs to rework to make it good. It is ok, worth a try if you like sim managers, but I can’t recommend for those who are not a big fan of that genre. <br/><br/>Here I will explain my dislikes for the developers if you would like to address in a future update<br/><br/>1. Lack of cause and effect is related to how a.) how the marketing side works, with connectivity and population, and b.) how to allocate for feature builds., jobs <br/>a.) the marketing side, and how buildings work, isn’t explained well, and how it increases customers isn't evident when performed. For instance, if I build a tower, the connectivity goes up 20%, but what does that do? Why the population is so small? Is that user population or total population of people who can become users? And while on marketing, why can only one building be built at a time?<br/>b.) in the beginning the jobs are described in a way that it is clear to focus on technology or usability, but later on that is difficult to determine. It is frustrating to focus on the wrong thing as it can take almost half a year to try again, or can possibly be a game ender. <br/>2. Post-mort is a great idea, but it completely useless as formatted. This is due to only providing the information based on how the focus was allocated and not on the units performed. That is to say, if I am to try again, it will be with different teammates or different stats. Knowing that I allocated 33% to technology is meaningless because the technology stats are different the second time. But if I knew that I scored a 25 in technology and that is enough, then I would know how to allocate for the other aspects of the job/feature.<br/>3. Competition is only hard because of the broken way they are introduced. When a new competitor comes in, they immediately take about 2/3 of the market, and much of my users, throwing the entire finances of the company off. I then have to stop losses and then continue building features. But competition doesn’t ever really grow their company. By late stage I can just train my staff for an entire year and not lose any market share. They should be progressing more aggressively than that, and introduced without take so much of my users. On that note, there is little customer growth in general which is just weird. By year 9, with 70% marketshare, my users grow about 10% a year even though the world is supposed to be getting more connectivity... the numbers just don’t really make sense. <br/>4. Some buttons are too small, like the yellow triangles in the vacation results dialog box to move between employees. I have to go in and out of many dialog boxes to do vacations and training, where I should be able to train multiple employees from the same dialog box. <br/><br/>I hope this helps and is clear, I tried my best. Best of luck for this game and future developments. <br/>Ps. What is the deal with pirates, almost 1/3 of the time it seems time they kidnapped my workers... it is cute at first and just annoying later.

Room for improvement
     
by Foobarwhizbang · December 12, 2020

This game is often fun and has potential to be a great game. The employee motivation aspect can be unbearable - you have to send your employees on vacation so frequently that you almost never have a full staff to work on features. The post mortem piece is a great idea but can be unhelpful, which is frustrating because you’ve just spent thousands of dollars to learn that every trait needed more work and now you have to send your employees on vacation 🙃

Has the potential... Needs re-work.
     
by keyt s. · January 14, 2021

This game has the potential to be great! But somehow it is unrealistic. If you pay attention to the timeline, you send your workers to vacation every month. Some workers demand for higher pay than those who have more traits than they do. And you will always fail during the hosting the celebrity on your server (despite having all of my features 9 or 10). Needs a lot of re-work but possibly addicting if fixed.

Almost impossible but fun
     
by Andreww3232 · January 3, 2021

Literally all scenarios are designed to negatively impact you greatly if things go wrong. If things go the right way, the effects are small. When a new competitor comes in, you lose almost all users, making it difficult to compete. Motivation decreases like crazy. I have to send employees on very expensive vacation every 3 minutes or so.

Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.

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