MiniMetro
- First released: April 2, 2021
- Versions: 4 archived
- Installable: 2 of 4
- com.dinopoloclub.minimetro.arcade
Requirements: Compatible with iPhone and iPod touch. Requires iOS 13.0 or later.
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8 of 25This is probably the hardest game I’ve ever played, so much interesting strategy involved.
Mini Metro is so elegant in its design—both aesthetically and sonically. Problem solving and resource management are its main themes. The number of different cities available to play gives Mini Metro much-needed variety. Fun, relaxing, and at times frustrating, this game has provided me with a lot of entertainment.<br/><br/>Because the maps/levels are small in comparison to the cities they emulate—and because you’re only given limited resources—it is extremely hard to reach scores ≥2,000 points on many of them. <br/><br/>Duplicate “circle” stations has frustrated a lot of players (including myself), but if you keep in mind that there’s no “beating” this game, then you realize that each game is just an exercise in the aforementioned skills of problem solving, resource management, and patience.<br/><br/>No two games are alike because of random generation, keeping the game from being too monotonous. Attention to small details are very important—as is relaxing and not taking it too seriously.<br/><br/>Finally, I’d love to see a sequel with the same simple graphic design featuring larger maps, new game parameters, and a little more variety in both management options and train, track, and terrain designs.<br/><br/>8/10 ☆
Please let me play this on my backbone
relaxing & so addictive
This is fun to play, but are you gonna add more levels? I already played each level.
Mini Metro+ is an incredibly well-designed game with a minimalist aesthetic and addictive gameplay that keeps you coming back for more. It’s a great blend of strategy and creativity, and the various maps provide plenty of challenges. However, I’m giving it 4 stars because I feel it could be even better with controller support, such as Backbone compatibility. This would make the experience even smoother and more enjoyable, especially for longer play sessions. Overall, still a fantastic game worth downloading!
Love this game, my only qualm is that when you try to add one too many locomotives to a line, a large message covers part of the play area telling you you’re limited to 4 locomotives. The message will not disappear until a few seconds have passed within the games time - meaning if you have a station that is close to overcrowding and it is hidden under the message, there’s basically no way to monitor it without the game being unpaused while you wait for the message to disappear so that you can see what you’re doing. It’s also very hard to keep track (no pun intended) of the number of locomotives per line because when they are at a station they are hidden underneath it. So it’s very easy to accidentally add a fifth locomotive to a line and trigger the message. It would be much better if either the message was unobtrusive, or if there was a locomotive count next to the circle representing each line, like 1/4, and when you reached 4/4 it would (subtly) indicate that you can’t add anymore. Maybe if you tried to add a fifth it would simply not let you and the 4/4 would flash indicating you were trying to exceed the limit. But otherwise this is a very thoughtfully made relaxing game.
Let’s put cities across four different land masses on level 3, before you get a second bridge, guaranteeing a game over. Let’s keep doing that.<br/><br/>This has potential, but the game needs to have better AI to check if the required number of bridges are available before crossing land masses.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.