- $1.99
- Category: Games
- First released: December 1, 2009
- Versions: 4 archived
- Installable: 4 of 4
- Seller: Fargoal, LLC
- com.fargoal.Fargoal
Requirements: Compatible with iPhone and iPod touch. Requires iOS 2.0 or later.
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Ratings Over Time
sampled from 7 archived captures| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| February 10, 2010 | — | — | 146 | $4.99 |
| September 6, 2011 | 1.7 | — | 4,276 | $2.99 |
| January 9, 2012 | — | — | 4,297 | $1.99 |
| January 17, 2013 | — | — | 4,410 | $1.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 25I bought a subscription only to be told I didn’t. There is no ‘restore purchases’ button and when I try to resubscribe it bombs out. :/
If you’ve bought this or any other GameClub game, you don’t need to join! Just create an account, then download your purchases straight from App Store. Your registration info will be used to verify previous purchases, then you’re off and playing with no subscription necessary. This is not an exploit or a workaround.
I played this game A LOT on the Commodore 64. It's taken all of the familiar elements, and made the game even better. Even though I am not anti-tech, I went kicking and screaming into being an iPhone owner. Thank you for bringing me a game I already loved, and then making it better!
I love this game! Been missing for years. Love killing monsters and going exploring.
This is one of the best, if not the best rogue-like game out there. Sadly,it freezes on the iPhone 6 Plus. There have been no updates in years and no developer responses to emails. It's probably time to remove it from the App Store.
They make it sound like it is free with adds, but when you try to keep playing it won’t let you with out a paid game club.
I bought this game with money many years back and recently reinstalled it. It’s now asking me to give my email address to some random third party company to play it. This is very untrustworthy and I feel people are better off finding something else.
Sword of Fargoal has long been missing from the App Store—an unfortunate casualty of not being updated as iOS advanced. Many games have disappeared like that, but none stung quite as much as Sword of Fargoal. I have spent so much time on this game over the years. BUT WE’RE BACK, BABY! Sword of Fargoal is finally returned to the App Store and I’m poised once again to sink uncomfortable amounts of time into dungeon exploration.<br/><br/>At first Sword of Fargoal seems simple: Enter dungeon, explore, beat enemies, rinse, wash, repeat until you either win (which is really freakin’ hard) or die. But that initial impression gives way as you start discovering all the little details that make exploration so fun: hidden passageways, hidden doors, trap-laden labyrinths with treasure (or nothing?) at the center. Battles are dice rolls based on stats; once you initiate they unfold automatically—although you do have choices if it’s not going well: Attempt to disengage by running, or teleport away (if you have a teleport spell). That’s how I die—believing I can save that teleport for a better time, then all of a sudden my health is nil.<br/><br/>The variety of settings and treasure make pushing through the foggy dungeons a true joy. Watching the map reveal while descending the various levels required to get to the bottom. Yes, this is a rogue-like, a genre that has had many entries, but none are as strong, as engaging, as compulsively replayable as Sword of Fargoal. I’ve played this game since its original iOS release and I still feel like I could turn up something new and incredible as I push forward in the randomly generated dungeons. It’s what makes Sword of Fargoal so incredibly compulsive.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.