- $9.99
- Category: Games
- Subgenre: Strategy
- First released: April 3, 2014
- Versions: 3 archived
- Installable: 2 of 3
- Seller: Subset Games
- com.ftlgame.FTL
Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 6.0 or later.
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Ratings Over Time
sampled from 6 archived captures| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| November 27, 2015 | 1.5.13 | ★ 4.6 | 952 | $9.99 |
| December 4, 2016 | 1.5.13 | ★ 4.6 | 1,295 | $9.99 |
| December 8, 2016 | 1.5.13 | ★ 4.6 | 1,298 | $9.99 |
| December 6, 2022 | 1.6.21 | ★ 4.5 | 679 | $9.99 |
| November 30, 2023 | 1.6.21 | ★ 4.5 | 720 | $9.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 15I played the game three or four times over the span of a couple weeks. Now when I try to open the app it just gets stuck on the loading screen. I even tried deleting and reinstalling it, still just loading…
Ok hear me out this could possibly be the best strategy game ever it is so replayable! It is also EXTREMELY hard but it is definitely worth it to buy! 👍
It’s a very addictive and challenging game. Skill is a factor, but luck plays an equal part. Would love to see an ‘easier’ mode to help explore game mechanics. Would also love to get some reward for repelling boarders, fighting off 4 attackers on an early ship deserves something! Love this game but getting totally destroyed by an overpowered random encounter is frustrating. Skill alone is not enough
I play this game quite a bit on desktop, and i wish the iPad version was a direct translation where your finger is the mouse cursor. Instead, the interface as modified for iPad is clunky and frustrating to use.
It gets stuck on the initial loading screen. Restarted the app, restarted my iPad, same issue. Requested a refund, Apple won’t give me one. Complete waste of $9.99.
This is a great concept game whose fun is ruined by the lack of a save feature. The game designer DECIDED to make this an unsavable, arcade-concept game, and ruined it for a lot of people. I enjoy the game play, but the game demands hours of experimentation AND A LOT OF LUCK for each randomly-generated playthrough, and I ain’t got time for that.<br/><br/>With a save feature: 5 stars, easily.<br/>As it is: 2 stars and a lot of frustration.
I like the concept of the game, but the execution is god awful. Fires will randomly be significantly more deadly, rapidly destroying rooms and killing crew members. Star charts that fully block you from taking entire routes. Weapons having full combat phases where they magically won’t land a single shot while the enemy is escaping. Random events that damage your ship. Literally no benefit for visiting “dangerous” map segments. <br/><br/>A single piece of debris can fully ruin an entire run. <br/><br/>Great idea for a tablet game, but I genuinely can’t rate this game more than 2 stars for how horribly it’s executed. The 4.5 *has* to be paid reviews.
(SPOILERS: Not that it matters: the game is unfunny difficult even on easy) Over 200 hours playing across PC and iPad and I’ve only beaten the game once, on easy. Achievement data shows only 1 in 4 have ever beaten the game at all. I adore the concept, love the challenge, I’m fine with the permanent death, and I’m fine with fighting the final boss three times. My problem is that the final boss breaks the established rules of the game. Disable its cloak and it can cloak anyway, knock out its FTL drive and pilot the watch it light speed escape anyway. Kill every crew member and the AI takes control. My last straw was watching my crew of seven in an undamaged ship, with as many upgrades affordable with its limited power slots, completely drained of oxygen by the boss hacking drone and game over within 45 seconds. This is not a strategy game, it’s a gotcha RNG game with poorly designed features. I wonder if the devs can beat actually this game on normal mode. Even though I got my money’s worth, so they say, I cannot recommend this game.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.