- $7.99
- Category: Music
- First released: November 16, 2019
- Versions: 0 archived
- Seller: ToneBoosters
- com.toneboosters.morphitios
Requirements: Compatible with iPhone and iPod touch.
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Chart History
Ratings Over Time
| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| December 6, 2019 | — | ★ 5.0 | 1 | $7.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 10I'm a regular user of toneboosters plugins in the studio<br/><br/>I wanted to listen to Spotify on my iPhone with their correction but that does t seem to work<br/><br/>Either I'm using this wrong, or had the wrong idea of what it's used for<br/><br/>Can any of the devs help out ?
probably one of the most important utilities out there for anyone who is making music primarily on headphones, and great to get an idea of how your audio will sound on the various earbuds that most people tend to consume music on these days.
The ability to not only correct the headphones one is wearing but also simulate other headphones makes this an invaluable tool for making sure a mix sounds good on a variety of devices. Yes, you can do this with a good channel eq and frequency response charts, but that’s a ton of work. Morphit makes it easy.
I won’t say this will give you a 100% likeness of the cans they model because what I’ve noticed is that you’re still left with the characteristics of whatever headphones you’re wearing, i.e. bass enhanced with closed backs, airier with open, stereo imaging etc. That said, I’ve found this app to do a pretty good job emulating the frequency responses; it gives you a good enough idea of what each will sound like imo. <br/><br/> I actually used this app to shop for and decided between the Sony MDR-7506 and Sennheiser HD 280 Pro. Ultimately got the Sennheisers and they aren’t far off from what I heard using multiple different headphones through this app to give me an idea how the 280s would sound. <br/><br/> This app is certainly worth it just to hear how your mix will translate across a plethora of frequency responses.
I am giving you a fair and a very important warning, once your sweat dripping money somehow gets in this company’s hand,<br/><br/>Even though you’ve asked for the refund within hours, notes, nada, <br/><br/>You’re never gonna get to even see them. TB doesn’t refund!<br/><br/>Btw, one of the very intelligent, creative and passionate developers though, they work hard, they do.
ToneBoosters is offering something that no one else on iOS does. The list of headphones is extensive. And it works well. It would be nice maybe to create user profiles for obscure headphones. My three main cans are supported though!
I am an audio guy (mixing and writing music for years) and have used both sonarworks reference 4 and IK multimedia Arc system in studio when they are not acoustically treated. I used sonarworks more for headphone mixing on the go with my laptop but I am doing more iPad music production now and this plugin is AWESOME!!!!!! I have all of fabfilter plugins on my iPad but I think I just found a new plugin manufacturer. I just bought the TB Dual VCF filter. If it is as good as it looks, this company is my new go to at a fraction of the cost. How did I miss you all!!! I love how the plugin not only corrects my headphone but will simulate what my mix sounds like in different scenarios which is mandatory to ensure it translates well! Thanks and keep it coming.
I tried this on the chance it might improve my AirPod pros. A total miss. Their correction curve destroyed anything below 1000 h. I want my money back but i don’t see that option. Great on my desktop but a total looser on my phone. Think hard before buying
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.