- $4.99
- Category: Games
- Subgenre: Adventure
- First released: May 2, 2009
- Versions: 8 archived
- Installable: 7 of 8
- Seller: Cyan Worlds
- com.cyanworlds.Myst
Requirements: Compatible with iPhone and iPod touch. Requires iOS 2.0 or later.
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Chart History
Ratings Over Time
sampled from 12 archived captures| Date | Version | Rating | Ratings | Price |
|---|---|---|---|---|
| February 13, 2010 | 1.1.5 | — | 10,005 | $4.99 |
| January 15, 2011 | 1.1.6 | — | 12,187 | $4.99 |
| March 16, 2012 | — | — | 12,517 | $4.99 |
| January 18, 2013 | — | — | 12,597 | $4.99 |
From archived App Store listing data, captured by the Wayback Machine.
Archived Reviews
8 of 25When I retrieve the match in the wood boiler room and light the match the match will go out before the pilot light lights up. So I’m giving you a 3⭐️ until it gets fixed. Please do so quickly, thank you 🙏
Myst remains a favorite, despite its age and the fact that replays are not any different. Having the ability to walk through Channelwood or sit at the telescope in Stoneship is lovely to have in your pocket anytime, and it’s a pleasure to be able to introduce a staple of story-based puzzle gaming to new audiences. I hope it never leaves the store!
I loved Myst (and Riven) back in the day on my Mac. Sadly, this is a poor port. First, it’s an iOS (not iPadOS) game, so the graphics on the iPad are grainy. Second, the navigation is the EXACT same as the original and doesn’t use any gestures. Thus tap to turn 90 degrees in that direction, tap to move forward, tap to activate something. <br/><br/>Compared to other games, particularly The Room, Myst is lame. No zoom in, zoom out, just finger taps instead of mouse clicks and poor graphics. These limitations take away the enjoyment of navigating and exploring, which is the whole point of the game.<br/><br/>The clues are hard, but there are so many guides out there if you really want to find them. I wish that there were puzzles and in-game hints (like The Room) so I wouldn’t use my bored frustration to go look for a guide just to get through it.<br/><br/>I suppose it might be okay on the iPhone, but then you don’t get the immersive experience of the larger screen. Myst should either be kept as a laptop game, or updated to use the screen for more than just a mouse-click stand-in (and add some puzzles, in-game hints, something). I played for an hour, then tried another day, then deleted the app.
This is such a nostalgic game and I’m thrilled to find it on the App Store. <br/><br/>Honestly at first I thought there was an issue with the sound but I had silent mode on. Turned silent mode off and the sound was fine. <br/><br/>Going to be looking at Riven and realMyst next.<br/><br/>I’m playing it on my iPhone X running iOS 13.6
The description here for this iOS Myst (Legacy) for Mobile game is the description text for the Riven game.
Thought the Myst Legacy game would have better graphics than the realMyst game by the same developer. Nope. Deleted within 5 minutes of opening due to graphics and game play being so much worse. Absolute waste of money.
...just too darn small on an iPhone 6s screen. That’s not anyone’s fault, just a reality of a 4.7” screen.
Myst was one of my all-time favorite PC games, so I was excited to play this. However, it’s really finicky on an iphone. I’m sure that’s because it’s just a straight port of the PC version and isn’t optimized for a mobile device, but sadly it’s just too hard to play in any serious manner. I’ll try it on my iPad and see if it’s any better, but if you don’t see this updated, that means it wasn’t any better. For nostalgia it’s kind of cool, but not worth $4.99 or even .99 for that matter as you’ll give up after a few minutes of exploration. If you’ve never played Myst, don’t bother.
Period reviews recovered from Apple's customer-review feeds via the Wayback Machine.